

Particularly the second, since the biggest difference between the two games is that you need to go out of your way to obtain the fans, wheels, and rockets required in Tears of the Kingdom, mainly from Device Dispensers. The only thing limiting you is how imaginative and adventurous you can be.

If that sounds familiar to another certain sandbox game, that’s because Tears of the Kingdom employs so many sandbox elements with a level of freedom that is comparable only to Garry’s Mod on a gigantic yet accessible scale. It is up to you and your creative ingenuity to figure out what you must do. From innovative inventions to downright absurd and frankly concerning ideas.Īlthough the complete creative freedom may sacrifice the element of traditional Zelda-style puzzles, the world supports this by rewarding exploration and giving you precisely what you need, when you need it. The Ultrahand building mechanic, combined with the Zonai devices, grants you the ability to branch out your sandbox creativity for the first time in The Legend of Zelda. Tears of the Kingdom doesn’t quite offer the same level of depth, but the creativity ceiling is tremendously high. Whether it’s playing custom modes on modded servers, building ridiculous devices, or creating funny internet videos like it’s the noughties again, that is the essence of Gmod. Often referred to as Gmod, Garry’s Mod is a physics game, utilising assets from the Valve library, where you can do virtually anything with the tools you’re given. When talking about sandbox mechanics in video games, we’d be remiss to not bring up the ultimate sandbox of them all: Garry’s Mod. It turns an outstanding open-world RPG into a true sandbox, where players have the freedom to create almost whatever they like.

Lack of remote bombs aside, everything great about Breath of the Wild returns, alongside a phenomenal new mechanic to channel players’ creativity in the form of Ultrahand. The Legend of Zelda: Tears of the Kingdom is a sequel done right.
